druid 5e guide

Beast Spells: This is meh if you’re not a Circle of the Moon Druid, but is amazing if you are a Circle of the Moon Druid. The Druid has many of the best area control effects, like Entangle and Spike Growth, and a lot of unique damage spells like Call Lightning. STR: This is a definite dump stat, if you need to be strong Wild Shape into a Bear. Gaming Table Top. Wild Shape: Unless you're a Circle of the Moon druid, Wild Shape is a utility option. ChangelingERLW: Bad ability spread, and druids can already turn into stuff. If you can't be an animal but you're still in melee, cast Shillelagh. By spellcaster standards, this makes the Druid relatively simple to play because you so rarely need to track more than one ongoing spell effect, but it certainly doesn't make them less fun or less powerful. Timeless Body: Almost certainly no effect on the game. To watch for ongoing updates, please follow me on Twitter. 4th level boosts a bunch of your existing capabilities. CentaurMOoT: See above under the general Races section. Willian Murai - Wizards of the Coast - Lifespring Druid. OrcVGTM: Aggressive works in wild shape, but that's not enough. Dragonmarked HumanERLW: Dragonmark traits replace ALL of your racial traits. 4. Druid starting proficiencies and equipment Druids can wield a surprisingly wide variety of weapons. This tightrope act only grows more pronounced if you’re playing a Circle of the Moon druid… 4. DragonbornPHB: Nothing useful for the Druid. He knelt in the mud at the lake’s edge with one outstretched hand in the murky water. And when I first started playing D&D I used one of your guides to build my first character, Zuria Xiloscient, a wood elf ranger. The Loxodon's Natural Armor is Constitution-based, so you can safely dump Dexterity and be incredibly durable. Even if you avoid Wild Shape, using Shillelagh to enhance your melee weapon is usually a better option for druids than relying on Strength. GoblinEGtW: See above under the general Races section. ShifterERLW: It's unclear if you can use Shifting while using Wild Shape, which negates most of the reason why you would want to play a shifter. Keep your shield in hand for the AC, but otherwise hang back and throw fire. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. Gith: Githzerai is a decent option, but the Intelligence option is wasted. Published on May 13, 2020, Last modified on July 15th, 2020. Here are some of the best beasts to Wild Shape into and their uses. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… TabaxiVGTM: Feline Agility works in wild shape, but that's not enough. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. By this level you probably have all the cantrips you care about, bur more cantrips is always nice. ... Warlock 5E D&D Guide … Hope you liked the guide! This section does not address every published background, as doing so would result in an ever-growing list of options which don't cater to the class. If you do need a real weapon, carry a club or a quarterstaff and cast Shilleagh. Despite proficiency in medium armor, the best armor you can actually wear is Studded Leather, at 12+Dex. Check out our Guide to DnD Races for non-standard races. Fill out the form below to receive a coupon code for a free copy of Escape from Mt. Some nice passive defenses and another cantrip. As we say in the business: “There’s a Wild Shape for that.”. Druids often use such Plants as part of a Spellcasting Focus, … Circle of Stars 5E Guide | Druid Subclass in Tasha’s Cauldron November 27, 2020 Jason Toro Gaming, Table Top 0 While most druids have an emphasis on the planet’s natural cycles, some still look to the stars. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e … Weapon/Armour Proficiencies: Light armor, medium armor, shields, and simple weapons is fine for someone with the Druid’s skillset. Dump unless you want Knowledge skills. If you're having trouble deciding, here are some suggestions: This section does not address every published feat, as doing so would result in an ever-growing list of options which don't cater to the class. CON: CON is secondary to most Druids as they can always Wild Shape if they need extra HP. After reading this handbook, I encourage you to read my Druid Subclasses Breakdown and my Druid Spells Breakdown. This guide covers multiple strong subclasses for variety, but the Circle of the Moon is by far thedruid's most powerful subclass. Call Lightning is your go-to combat option whenever you're somewhere that you can cast it (outside, usually). 1st Level. Timeless Body: Not sure if aging more slowly will come into play during your campaign. Yuan-Ti PurebloodVGTM: Bad ability spread, but thematically a snake druid would be really interesting. If you’re tired of a hard DM, or wanting to do some ridiculous … Two of the druid hallmark abilities are spellcasting and wildshape. Between their available archetypes, they're able to serve mixes roles as scouts, strikers, blaster, support casters, and controllers. Druid has been in the news and game list of almost everyone. Create BonfireEEPC / XGtE: This spell is fantastic for the Druid. Nothing happens at this level except 2nd-level spells. Druid 5e (5th Edition) In contrast to wizards, druids can get the hang of recuperating spells, can wear up to medium protection, convey a shield and even have some … I don't trust trees. AarakocraEGtW: See above under the general Races section. Druids really don't need weapons. Best, Jacqueline, Glad you liked our Druid guide! Moon Druids don't need Strength or Dexterity since theirs will be replaced by their Wild Shape forms, but Land Druids may want some Dexterity for AC. These druids recognize that … HalflingEGtW: Wildemount halflings share the core traits of core halflings, but Wildemount adds a new halflings subrace. Half-Elf: The CHA bonus is largely unproductive for Druids, but increasing two ability scores by 1 allows you to boost WIS and CON/STR/DEX to create a rather well-rounded character. With 20 Constitution and the Hill Dwarf's bonus hit points, you have as many hit points as a fighter. If you're feeling brace enough to explore beyond the SRD, consider exploring feats once you hit 20 Wisdom. See above for information on core elf traits. To see what I still need to complete to catch up with Tasha's, see my To-Do List. 5e Druid Guide - Dreams, Land, Shepherd, and Spores (v1.3) For the Moon Druid, check out my other guide. Str: If you're in melee, you should be an animal. OrcEGtW: See above, under "Races of Eberron". Druids are one of the most popular class choices in Dungeons & Dragons, and their subclasses make for some outstanding diversity in roleplaying and combat.How you choose to play can shift radically depending on which Circle your druid … A willing target of your choice gets to roll an additional 1d4 while resolving an ability check, and add the result to their primary roll. Red: Bad, useless options, or options which are extremely situational. Halfling: DEX is good for light armor Druids and Lucky is always nice to have. 3. Guide to Building a Druid Circle of the Land DnD 5e November 26, 2020 October 10, 2020 by Jared Rigsby In Dungeons and Dragons 5e, druids among the Circle of the Land are connected to … Since Druid 5e has been launched this has also changed so many things among people. Moon Druids use their Wild Shape form's ability scores and hit points, so physical ability scores are essentially wasted on the Druid. These druids… See my Practical Guide to Wild Shape for specifics on how to make the best use of Wild Shape. Their spell list has a lot of unique options, and there is a strong emphasis on area control spells, and most of the Druid's best spells require Concentration. VedalkenGGTR: A Wisdom increase and Tireless Dispassion are the only interesting parts of the Vedalken. Required fields are marked *. Orange: OK options, or useful options that only apply in rare circumstances. we think it would be the most beneficial to only talk about our favorite spells at each level, and which ones to avoid. GenasiEEPC: Bonus Constitution never hurts. KoboldVGTM: Nothing useful for the Druid except Pack Tactics, which may be enough to make the kobold an interesting moon druid. If that wasn’t good enough, some Druid Circles provide “Circle Spells” which are always prepared for free. TabaxiEGtW: See above under the general Races section. Druids are a very versatile class. KalashtarERLW: A good Wisdom increase, and you may be able to speak telepathically while you use Wild Shape. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Please check "Last Updated" date below the title of each page. Tasha’s Cauldron of Everything brings the heat with this subclass! Proficiencies: Medium armor and shields should give you a decent AC, but since you can't use metal armor the best you can use is Studded Leather and a shield for a total of 14+dex. Armor is a difficult prospect for the druid. Druidic: A secret language that only other Druids can know is cool and has the chance of coming up a couple of times in a campaign. The first entry on our Druid Spells 5e List is Guidance. As you level up, you gain Hit Points equivalent to the sum of your Constitution modifier and 1d8 or 5. Druids don't get fireball, but you do get Call Lightning. Nothing at this level except 5th-level spells. HobgoblinERLW: See above under the general Races section. Talk to your DM about what races are allowed in your game. LizardfolkVGTM: Durable and wise. Hit Points: Druids have a middle of the road d8 hitdice. November 19, 2020 Jason Toro Gaming, Table Top 0. Wis: The Druid's spells are powered by Wisdom. Combining the two gives us a mechanically robust (if somewhat dull) druid. This is a "Staple Build". For a full list of Druid spells click here. Their spell list has a lot of unique options, and there is a strong emphasis on area control spells, and most of the Druid's best spells require Concentration. Wood Elf is a great candidate, too. MinotaurGGTR: Nothing useful for the Druid. Dex: A bit for AC while you're not in Wild Shape is nice, but not super important. Ability Score Improvement (Wisdom 16 -> 18), Ability Score Improvement (Wisdom 18 -> 20), Ability Score Improvement (Constitution 16 -> 18), Ability Score Improvement (Constitution 18 -> 20), Ability Score Improvement (Dexterity 14 -> 16). His eyes … So if you’re ready, grab your granola, grab some animal friends, and let’s get into it. DEX also plays into AC, Initiative, the all-too-common DEX saving throw, and the very important Stealth skill. TritonMOoT: See above under the general Races section. KenkuEGtW: See above under the general Races section. Welcome to Wowhead's WoW Shadowlands Druid leveling guide! Nothing at this level except 4th-level spells. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. They can only choose two of the following eight skills. The exception to this is if you are playing a Circle of the Moon Druid who will cast a Concentration spell and then get in close in a Wild Shape form. Being an animal provides all sorts of mobility options, not to mention the big pad of extra hit points. Contact Us for more information.Copyright © 2020 Arcane Eye. Ability Score Increases (ASI) at 4th, 8th, 12th, 16th, and 19th level. Its effectiveness is limited but do you really want to be a Druid that can’t talk with animals? CHA: Druids shouldn’t try to focus on social skills outside of WIS based ones. LocathahLR: The only useful parts are the Dexterity increase and the free skills. ElfEGtW: Wildemount elves share the core traits of core elves, but Wildemount adds two new elf subraces. You can now turn into something like a bat or a small bird and fly around in combat with dramatically improved mobility while still casting most of your spells. DEX: Seeing as the only armor Druids have access to is light or medium, DEX is your primary means of defense (it’s better to be missed than hit with some extra HP). Blue: Fantastic options, often essential to the function of your character. Elf: DEX is good for initiative and light armor capabilities, and Perception pairs well with the Druid’s presumably high WIS score. A decent AC paired with their powerful healing spells should mitigate some of this risk. Druid 5e has so many things to make your game journey magical. A Druid’s Circle completely defines how the build plays, so choose the one based on a playstyle you might enjoy the most. GoblinVGTM: Nimble Escape is tempting, but bnot enough to make the race viable. This is the best thing since sliced bread if you are a Circle of the Moon Druid. KenkuVGTM: You get the critical Wisdom increase, and a Dexterity increase helps with the Druid's notoriously terrible AC. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Turn into a wolf and bite some people. For more information on the Circle of the Moon Wild Shapes, see the Circle of the Moon section. Animal Handling also fits thematically, but you can go an entire campaign without needing it even as a Druid, so take Perception instead. Other ability scores are helpful defensively, but even then you can often get more out of a feat. Hill Dwarf is often overlooked because it's a fantastic option for clerics and little else. My first 1E D&D character was a druid… As a druid, you gain the following class features. This means that taking too many feats is usually a bad idea. The damage will meet or beat anything else you're proficient with, and it makes your attacks use your Wisdom instead of your Strength or Dexterity. That’s fine, since it leads to some absolutely hilarious build possibilities! GoblinGGTR: See above under the general Races section. Spellcasting: Druids cast their spells with WIS and they are considered a full caster class. FirbolgVGTM: Wisdom and a bunch of nature-themed innate spellcasting. Thanks again for sharing your knowledge! If you're not in Beast Form and you have an unused Bonus Action, you should be turning yourself into a beast. HumanMOoT: See above under the general Races section. Druids are a spellcasting class that uses WIS, so maxing it out is the utmost priority. Instead, turn into something with claws. Keep in mind that the state of the meta periodically changes as new source materials or released and this article will be updating accordingly as time allows. Racial feats are discussed in the Races section, above. The target can … Dragonmarked GnomeERLW: Dragonmark traits replace your subrace. Int: Only needed for Knowledge skills. See above for information on core halflings traits. Dragonmarked ElfERLW: Dragonmark traits replace your subrace. Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. A druid holds certain Plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. The extra skill proficiencies don't play especially well to the Druid's skillset, but like the Cleric you can easily fill in for a rogue with the right skills and background. Your weapon proficiencies really don't matter for most builds, and even in builds that rely on weapon you'll be using a club. Advantage on saving throws against being charmed and immunity to being put to sleep keeps you healing and helping your party in dangerous situations. Tiefling: Tieflings don’t have any features that make them appealing for a Druid. Druid Spells Cantrips (0 level) Druidcraft Guidance Mending Poison Spray Produce Flame Resistance Shillelagh. Wisdom bonuses are crucial, but since nothing grants a +2 bonus to Wisdom you will need to settle for +1. Your last ability score increase, but by now you don't really need it. Druid Circle: Druid subclasses are briefly summarized below. It's likely that Magic Resistance and Poison Immunity wouldn't apply during Wild Shape. Don’t let the armour fool you!At their core, Druids are nature wizards. Druids are a very versatile class. LoxodonGGTR: Excellent ability cores for the Druid, and a handful of useful passive benefits. AarakocraEEPC: A bit of Wisdom and flight are great. WarforgedERLW: The flexible ability increase goes into Wisdom, and with a pile of resistances and immunities and a bonus to AC, you may have a solution to the Druid's notoriously poor AC. Between their available archetypes, they're able to serve mixes roles as scouts, strikers, blaster, support casters, and controllers. Dragonmarked Half-OrcERLW: Dragonmark traits replace ALL of your racial traits. HalflingPHB: The Dexterity increase provides a helpful AC boost, and Ghostwise is a fantastic option for druids. Druids often use such plants as part of a spellcasting focus, incorporating … November 26, 2020 Jason Toro Gaming, Table Top 0. Xanathar's Guide to Everything includes a lot of new Druid circles which give additional healing options. Wild Shape: Wild Shape is a versatile ability that can make your Druid effective in just about any situation. In leather armor with a shield, your AC is 15, which is respectable but no invulnerable. The druid among them. I just wish that the stats lined up better. Since Druids are a full caster class, maximizing their WIS to get the most out of spells should be a priority. In this post, we will be examining the Druid’s Class Features and how you can optimize your Druid through choosing your Race, Ability Score, Spells, Feats, etc. Green: Good options. Dragonmarked DwarfERLW: Dragonmark traits replace your subrace. At the 1 st level, your Hit Points equal your Constitution modifier added to 8. For a quick overview of the Druid Class, see our breakdown of the DnD 5e Classes. Your decision to load one instead of the other depends on the build you are playing, but more on that later. Last Updated: November 20th, 2020. Red: Bad, useless options, or options which are extremely situational. Your DM may allow you to carry a focus while in beast form, but I think the intent of the feature is that you cannot do so. It has a number of things to offer which makes it demanding. Nothing at this level except 9th-level spells, and cantrips get their last damage increase. Constitution is a great candidate for the bonus hit points, but if you're willing to use feats you might consider Tough instead. Before multiclassing, consider how that might affect your armor options. If you're not going to use Wild Shape, you're probably fine. Re: 5e Druid Handbook - Land & Moon Although not explicit in the rules, the Wildshape feature describes that you can transform into an animal you have seen. Because the expanded spell options are such an important part of the dragonmarks, if you're not playing a spellcaster you're giving up a huge part of your racial traits, which makes it exceptionally difficult to justify playing a dragonmark character who can't cast spells. 2. With a shield and high Dexterity that may be enough, but Druids benefit very little from Dexterity so it may be hard to justify investing your Ability Score Increases. Keep in mind that even if a material component doesn't have a cost listed you will still need to return to human form to provide it. ... DnD 5e - Druid Subclass Breakdown. Portions of the materials used are property of Wizards of the Coast. This guide is meant as a deep dive into the DnD 5e Druid. A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. 5th level is normally a lot of fun, but all that the Drud gets is 3rd-level spells. Natural armor is great, too, but it may be unnecessary for caster druids, and Moon druids spend most of their time wild shaped and can't benefit from it. HobgoblinEGtW: See above under the general Races section. Hit Dice: 1d8 per druid level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid … Setting-specific races are address below. Orange: OK options, or useful options that only apply in rare circumstances. After WIS, DEX and CON are equally important. Please be patient while these changes are made. Now that Wild Shape is free, you should think of it like a permanent buff. The D&D druid 5E gets wildshape earlier than most of the editions of D&D if not all. Spell Name School Casting Time Range Duration Components; Control Flames: Transmutation: 1 Action: 60 Feet: Instantaneous or 1 hour: S: Create Bonfire: Conjuration Archdruid: Unlimited Wild Shapes is pretty good if you’re not a Circle of the Moon Druid. Wild Shape maxes out at this level, but your spellcasting is still your go-to option in combat. Wildemount uses the updated Orc racial traits rather than the original traits published in Volo's Guide to Monsters. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. Unfortunately, no Racial bonuses give +2 to WIS so you will have to settle for +1. Unfortunately, Druids dodn't get any Face skills so even if you put some resources into Charisma the Druid will never be an effective Face. If you need to jump into melee, a CR 1/4 creature is still a threat at this level if enemies aren't focusing their attention solely on you. This color-coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play. Thank you for these posts! [ November 26, 2020 ] Circle of Wildfire 5E Guide | Druid Subclass from Tasha’s Cauldron Gaming ; Search for: Home. Blue: Fantastic options, often essential to the function of your character. MinotaurMOoT: See above under the general Races section. Simic HybridGGTR: Fantastic and versatile, but probably not a great choice for a Moon Druid because Animal Enhancement goes away in Wild Shape. ... A Moon Druid … GoliathEGtW: See above under the general Races section. Many feats aren’t suited to the Druid Class, but we will go over the ones that you may consider. It's unclear which, if any, of the aasimar's racial traits work while wildshaped. The STR will largely go unused but the bonus to CON is nice. I love the combination of information and humor. So to start with, I've probably played a good half dozen druids, ranging mostly from 1-14, which tends to be the level range a lot of campaigns play in. / Hasbro, Inc. Beast Spells gives you a taste of Archdruid. Unfortunately, those are the only useful things that the Half-Orc brings to the Druid, so they only work for Circle of the Moon, and you'll always lag behind on spellcasting. Druids don’t have many spells that buff their friends, but what they do have is the ability to quickly … Nature is among the most iconic of druid skills, and in many campaigns it will be very useful. FirbolgsEGtW: See above under the general Races section. See my Druid Subclasses Breakdown for help selecting your subclass. This field is for validation purposes and should be left unchanged. Check All Dnd Classes. Wild Shape gives you some melee options. Upgrade to Hide as soon as possible for the extra AC, but even then your AC is only 16 so you need to be cautious. Once WIS is maxed, the decision is between CON and DEX based on the Druid Circle you choose. For help selecting spells, see my Druid Spell List Breakdown. Therefore, we think it would be the most beneficial to only talk about our favorite spells at each level, and which ones to avoid. They've always seemed shady. Before jumping into the meat, I want to take a moment to describe what a Druid in D&D actually is. I would rather you choose the Druid with a full understanding of what that means, and not expect to have some crazy forest ninja who leads from the front (those are Rangers) like I did the first time I played. Nothing at this level except 6th-level spells, and cantrips get a damage increase. At this level you've largely left beasts behind, but there are a handful of high-CR beasts and plants which may pop up occasionally. Half-Elf: The abilities work great, and bonus skills are always nice, but Variant Human is strictly better. We will cover the best Druid … TortleEGtW: See above under the general Races section. Dragonmarked Half-ElfERLW: Dragonmark traits replace some of your normal racial traits, as described in the entry for each Dragonmark. If you have any questions or feel like we missed something for the 5e Druid, go ahead and post a comment below. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. If that sounds like your type of build, stack CON over DEX. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. We Ranked the Best Druid Cantrips in Dungeons and Dragons 5E We Ranked the Best Druid Cantrips in Dungeons and Dragons 5E… If you like our content subscribe to Arcane Eye! Dragonmarked HalflingERLW: Dragonmark traits replace your subrace. The DnD 5e Druid Guide Published on May 13, 2020, Last modified on July 15th, 2020 In this post, we will be examining the Druid’s Class Features and how you can optimize your Druid through choosing your … TortleTP: Wisdom is already great, but the Tortle's Strength is largely wasted. For your starting equipment, take a wooden shield, a quarterstaff, leather armor, an explorer's pack, and a druidic focus. The Wildfire druid … The whim of Baba Yaga can be felt in every class represented in Tasha’s … Half-OrcPHB: Savage Attacks and Relentless Endurance both work in wild shape, which makes you slightly more lethal and more durable. Privacy Policy. Wild Shape improves, making Ape our new go-to combat option. Spellcasting: The Druid's spell list includes a lot of really fantastic options which are only available to the Druid (and a handful which are only available to Druids and Rangers). Many DM's will ask you to roll … Saves: Two mental saves. And if you're an animal, you're not using your own Strength score. Druidcraft gives you some general magic utility options that are a bit less numerical than Guidance. For other Druids, this just means extra utility. Druids really only need high Wisdom. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. TritonVGTM: Nothing useful for the Druid. Druidic: This will probably never matter unless your DM specifically writes something into the campaign to use it. If you're considering Circle of the Moon, talk to your DM first. The Orcish Fury racial feat is tempting because Relentless Endurance will trigger reliably while you're in Wild Shape, but remember that natural weapons used by animals are neither Simple nor Martial weapons, so the feat's second bullet doesn't apply while your using Wild Shape. HobgoblinVGTM: Nothing useful for the Druid. The lizardfolk's traits make it durable enough to survive falling out of wildshape a few times as a moon druid. If you play a druid, then you probably know the tug-of-war between using spells and using your Wild Shape. Character optimization guide for the DnD 5e Druid's subclasses. AasimarVGTM: Nothing useful for the Druid. BugbearEGtW: See above under the general Races section. Druid 101: A Beginner’s Guide to Channeling Nature’s Might “This lake is dying,” the druid stated. Keep in mind that the DM gets the final say on what animals get summoned, you just get to choose the CR. An in-depth video guide to the Druid class in Dungeons and Dragons 5e! Green: Good options. I'd like to preface this guide to mention what my experience is with it and why I like it as a class, as well as what its good with. Advantage on saving throws against being charmed and immunity to sleep keeps you healing and helping your party in dangerous situations. The Druid’s spell list consists of a great mix of healing, support, battlefield control, and damage to make for an extremely well-rounded caster from the get-go. No WIS bonus is the real downside here. If you know anybody else looking for advice on the D&D build just send em our way , Your email address will not be published. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices.

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